- July 16, 2024
White has a high anchor and so Red needs to try to establish a high anchor as well. Another part of the game plan should be to try to make the bar-point.
This roll of 21 is very poor but it must
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White has a high anchor and so Red needs to try to establish a high anchor as well. Another part of the game plan should be to try to make the bar-point.
This roll of 21 is very poor but it must
The key here is to select the right game plan.
Red can race, blitz or possibly prime. Given Red’s structure priming looks problematical so we can ignore 14/8, 13/9.
8/2*, 6/2 is a possibility
This position comes from the Galaxy freeroll final which you can watch here:Â https://www.youtube.com/watch?v=f6noZv1DojUÂ thus explaining how both Red and White have checkers
Red owns the rack, the 4-, 5- and 6-pts while White has an undeveloped position. Red needs to make use of the asset.
Running with 24/14 is the wrong game plan. It gives White too much freedom
Once again, we are faced with the question of whether to run off an anchor.
Red will be twenty-seven pips after the roll so 20/13 is certainly a candidate play. However, modern players
I spent three minutes getting this wrong at the recent Union Club tournament. It is difficult because the all the candidate plays support different game plans.
It turns out that the
We have seen this type of problem before, and the technique required is interesting.
Red leads in the race so should be running for home. Red should also take note of the blots in Whiteâ€
This turned out be closer than I thought. Red must split the back checkers while White only has nine checkers in the zone. The only two sensible contenders are 24/16 and 24/22, 13/7.