- February 4, 2020
Small doubles nearly always generate a lot of possible move and hence are difficult to play.
Each week, author Chris Bray lends his sharp insight and easy-to-understand analysis to help you improve your game.
Chris is the author of multiple backgammon books, including Backgammon for Dummies, and is the backgammon columnist for The Times of London.
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Small doubles nearly always generate a lot of possible move and hence are difficult to play.
The two blots in White’s home board give Red the licence to make a bold play. The question is what is the right game plan?
A simple third roll position that the best five players in France managed to get wrong last week at the World Team Championships!
Whenever you roll a double it is always worth taking some extra time to think about how to play it as there will be multiple options.
An apparently simple position but only one move is not a triple blunder or worse.
Once your opponent has made the 2-pt early in the game it is rarely right to split the back checkers.
You should know the basic doubling rules for all the different types of anchor games.
Red has only seventeen numbers that hit White’s blot. Normally that is not enough to warrant a double but is that the case here?