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is Neil Kazaross score: 6 pip: 137 | ||||||||||||||||

11 point match | ||||||||||||||||

pip: 179 score: 10 is USBGF Members | ||||||||||||||||

XGID=-a---aE-C---bD-aaabb-bb-BA:1:1:1:21:10:6:0:11:10 | ||||||||||||||||

to play 21 |

1. | Rollout^{1} | Bar/23 24/23 | eq: -0.787 | |||

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2. | Rollout^{1} | Bar/23 6/5* | eq: -0.818 (-0.031) | |||

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3. | Rollout^{1} | Bar/23 8/7 | eq: -0.967 (-0.180) | |||

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4. | Rollout^{1} | Bar/24 6/4 | eq: -0.996 (-0.209) | |||

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5. | Rollout^{1} | Bar/24 8/6 | eq: -1.038 (-0.251) | |||

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6. | Rollout^{1} | Bar/24 13/11 | eq: -1.058 (-0.271) | |||

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^{1} 1296 Games rolled with Variance Reduction.Dice Seed: 19961297 Moves: 4-ply, cube decisions: XG Roller+ |

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

`USBGF Members vote:`

[19] **b/23 24/23** (coin flip!)

[19] b/23 6/5*

[ 2] b/24 13/11

teaches at the Backgammon Learning Center, and can be contacted for lessons via email. |

**Grant Hoffman recommends: b/23 24/23**

First we ask ourselves what we would do for money, and the best play is bar/23 6/5. We want to avoid putting a third checker on the 24 point at all costs.

But we are not at a normal match score, we are 5 away 1 away Post Crawford and we own a Dead cube on 2. If Neil wins a Gammon we are at DMP, and if he wins a Backgammon, he wins the match. For those of you who remember the original “Lost in Space” television series, this is a “danger Will Robinson” moment. We need to avoid losing a Gammon so we are playing a Gammon Save game. And also a Backgammon Save game. So, the best safety against being Gammon is to get an Anchor and Bar/23 24/23 gives us a anchor – the best anchor on offer.

If we do not take the anchor then what is the alternative? Going into full Backgame mode? That will lose us a gammon or backgammon. Time to make the best move to minimise the points we will lose, while retaining some winning changes. We need to live to fight another day.

**Kimon Papachristopoulos recommends: b/23 24/23**

The choice between the recommended defensive play b/23 24/23 and the offensive bar/23 6/5* is difficult here. In a money game, the latter would be better because Neil has no builder on his 6 point and his 5 point open. If we get hit we are still not out of the game and if things go well we can win a redoubled game.

Since we are only 1 away neither our own gammon chances nor the possible re-cube count. What counts are Neil’s gammons which will increase his match equity considerably. This is why match sores like this one are called gammon save and why we should – when in doubt – play gammon save.

is Neil Kazaross score: 6 pip: 137 | ||||||||||||||||

11 point match | ||||||||||||||||

pip: 176 score: 10 is USBGF Members | ||||||||||||||||

XGID=-a---aE-C---bD-aaabb-bbBA-:1:1:-1:62:10:6:0:11:10 | ||||||||||||||||

to play 62 |

1. | Rollout^{1} | 20/14 10/8 | eq: +0.753 | |||

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2. | Rollout^{1} | 24/18 10/8 | eq: +0.719 (-0.034) | |||

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3. | Rollout^{1} | 13/7 10/8 | eq: +0.704 (-0.049) | |||

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4. | Rollout^{1} | 20/14 8/6 | eq: +0.683 (-0.070) | |||

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^{1} 1296 Games rolled with Variance Reduction.Dice Seed: 19961297 Moves: 4-ply, cube decisions: XG Roller+ |

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

**Neil Kazaross plays 20/14 10/8.**

I’d like to make my 5 point, but here I have to take the 8 point as a consolation prize. Then I’ll try to get a checker towards home.

is Neil Kazaross score: 6 pip: 129 | ||||||||||||||||

11 point match | ||||||||||||||||

pip: 176 score: 10 is USBGF Members | ||||||||||||||||

XGID=-a----E-C--abD--abbb-bbBA-:1:1:1:65:10:6:0:11:10 | ||||||||||||||||

to play 65 |

eXtreme Gammon Version: 2.10