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is Neil Kazaross score: 5 pip: 104 | ||||||||||||||||

11 point match | ||||||||||||||||

pip: 122 score: 6 is USBGF Members | ||||||||||||||||

XGID=--BACCB-A-----bb--cccbB-A-:1:1:1:41:6:5:0:11:10 | ||||||||||||||||

to play 41 |

1. | Rollout^{1} | 24/23 5/1 | eq: -0.727 | |||

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2. | Rollout^{1} | 8/3 | eq: -0.729 (-0.002) | |||

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3. | Rollout^{2} | 5/1 4/3 | eq: -0.737 (-0.010) | |||

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4. | Rollout^{2} | 24/23 8/4 | eq: -0.742 (-0.015) | |||

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^{1} 7776 Games rolled with Variance Reduction.Dice Seed: 61996098 Moves: 4-ply, cube decisions: XG Roller+ ^{2} 1296 Games rolled with Variance Reduction.Dice Seed: 61996098 Moves: 4-ply, cube decisions: XG Roller+ |

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

`USBGF Members vote:`

[27] **5/1 4/3**

[ 6] 8/3

[ 4] 24/23 5/1

teaches at the Backgammon Learning Center, and can be contacted for lessons via email. |

**Grant Hoffman recommends: 8/3**

First let’s play 4/3 with the 1 then think about the 4.

5/1 saves a 6 but at the cost of leaving a blot on the 1 point with only 6 covers. Also, after that move we have a lot of rolls which crash our board.

8/4 on the other hand, gives us a 5 point board with no blots. When we leave our anchor, Neil could point on us or hit loose. If he hits loose, he will have to be mindful of the fact that a return hit from us with such a good board will probably be fatal.

**Kimon Papachristopolous recommends: 24/23 5/1**

The strongest contender should be 8/3 forming a strong 5 point board. It might even be the best play. After this play any shot we get will be almost a winning shot.

Since we will get only few indirect shots next roll, if any the drawbacks of making the 5 point are to be considered carefully: We will be in considerable danger of being forced to leave from our 22 point anchor with a 6, what would expose our remaining checkers to an attack of high gammon potential. Generally speaking we need the timing that we gain by freeing our checker from the 24 point. Since we will have in most cases time to build our board before we hit a shot and 24/23 8/4 is inflexible, 24/23 5/1 would be my play.

5/1 4/3 saves a 6 but leaves a blot on the ace what reduces the advantage of the 5 point prime in case we hit a shot next roll. Anyway we probably rather should run with a 6 next roll than crunch our board.

is Neil Kazaross score: 5 pip: 104 | ||||||||||||||||

11 point match | ||||||||||||||||

pip: 117 score: 6 is USBGF Members | ||||||||||||||||

XGID=-ABBBBB-A-----bb--cccbB-A-:1:1:-1:53:6:5:0:11:10 | ||||||||||||||||

to play 53 |

1. | Rollout^{1} | 7/2 5/2 | eq: +0.784 | |||

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2. | Rollout^{1} | 10/7 10/5 | eq: +0.702 (-0.082) | |||

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^{1} 1296 Games rolled with Variance Reduction.Dice Seed: 61996098 Moves: 4-ply, cube decisions: XG Roller+ |

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

**Neil Kazaross plays 7/2 5/2.**

Their blot on my ace point is a liability now. I think I should play to increase the pressure on it. This means that I make the 2 point. I can clear my outfield points later by landing on my 4 prime. Their board can also crack. I think I am winning more gammons by making the 2 point and not sacrificing any game wins to get them.

is Neil Kazaross score: 5 pip: 96 | ||||||||||||||||

11 point match | ||||||||||||||||

pip: 117 score: 6 is USBGF Members | ||||||||||||||||

XGID=-ABBBBB-A-----bb--bcbbBbA-:1:1:1:41:6:5:0:11:10 | ||||||||||||||||

to play 41 |

eXtreme Gammon Version: 2.10