Always Have a Game Plan Always having a game plan is a key to winning backgammon. This is not a difficult problem if you follow that idea. Should Red be blitzing or priming h…
Stop and Think Is the fact that Red has his 5-pt made enough to change his play from the standard 24/18, 13/11?
An Early Problem We can quickly reject 8/2, 6/2 which creates an ugly structure and one that is difficult to put back together again.
Make the Checkers Work At Double Match Point you cannot win with the doubling cube and gammons are irrelevant.
An Early Conundrum It is ever so easy to play bar/24, 13/11 here without thinking. Sadly, that move is a blunder.
Learning Match Play Early on in one’s match playing career you learn the difference between playing unlimited games and playing matches.