I hope you considered hitting with 22/16* and then swiftly rejected it. The last thing Red wants to do here is lose a gammon. Losing a single game is of little consequence because White
Home » Bray's Learning Curve » Time to go time?
Time to go time?
Unlimited Games. How should Red play 32?
eXtreme Gammon ID: XGID=--B-bBC-D---bC--ac-dc---A-:0:0:1:32:0:0:3:0:10
Answer and Commentary
Bray’s Learning Curve — A Great Member Benefit
Bray’s Learning Curve is a USBGF online series by author Chris Bray. Each week Chris lends his sharp insight and easy to understand analysis to help you improve your game.
Visit the USBGF Facebook page every Monday to challenge yourself with an interesting backgammon position and join in the lively discussion. Return to usbgf.org on Tuesday to view the answer with commentary.
- Tagged: Beginners, Middle Game
More Bray's Learning Curve
- March 14, 2023
After the forced bar/23* Red has the choice of (a) 23/20; (b) 13/10 (c) 8/5.
The worst place for a single checker in your opponent’s home board is on the 23-pt because its sixes are blocked.