Playing for Contact

Match play. 0-0 to 5. How should Red play 64?
eXtreme Gammon ID: XGID=-a--BBC-A---dE--ad-e----B-:0:0:1:64:0:0:0:5:10

Answer and Commentary

USBGF members have access to Bray's Learning Curve.  Please log in or join.

Bray’s Learning Curve — A Great Member Benefit

Bray’s Learning Curve is a USBGF online series by author Chris Bray. Each week Chris lends his sharp insight and easy to understand analysis to help you improve your game.

Visit the USBGF Facebook page every Monday to challenge yourself with an interesting backgammon position and join in the lively discussion.  Return to on Tuesday to view the answer with commentary.

More Bray's Learning Curve

24/17 leaves White 24 shots but not all of those will win the game although Red will lose some gammons. Note that White will still have a lot of work to do to close out both Red blots and escape

White has a high anchor and so Red needs to try to establish a high anchor as well. Another part of the game plan should be to try to make the bar-point.

This roll of 21 is very poor but it must