Into the Jaws

unlimited Games. How should Red play 62?
eXtreme Gammon ID: XGID=----BBC-Cb--bC--bbbc-bB---:0:0:1:62:0:0:2:0:10

Answer and Commentary

USBGF members have access to Bray's Learning Curve.  Please log in or join.

Bray’s Learning Curve — A Great Member Benefit

Bray’s Learning Curve is a USBGF online series by author Chris Bray. Each week Chris lends his sharp insight and easy to understand analysis to help you improve your game.

Visit the USBGF Facebook page every Monday to challenge yourself with an interesting backgammon position and join in the lively discussion.  Return to usbgf.org on Tuesday to view the answer with commentary.

More Bray's Learning Curve

For money or at an even score this would be a double and a massive pass. Red’s advantages are too powerful: a five-point prime; White has no anchor; White has a dead checker on her ace-pt;

How many times have we seen this type of problem? Should Red go or should he stay?

Let’s think it through. After the roll Red will lead by 18 pips. That indicates running.

If red plays 10/6,