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is Neil Kazaross score: 9 pip: 187 | ||||||||||||||||

11 point match | ||||||||||||||||

pip: 88 score: 9 is USBGF Members | ||||||||||||||||

XGID=abCcBDCB-------a--abbbA-a-:1:-1:1:64:9:9:0:11:10 | ||||||||||||||||

to play 64 |

1. | Rollout^{1} | 22/18* 18/12 | eq: +0.106 | |||

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2. | Rollout^{1} | 22/12 | eq: +0.058 (-0.048) | |||

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^{1} 1296 Games rolled with Variance Reduction.Dice Seed: 28634198 Moves: 4-ply, cube decisions: XG Roller+ |

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

`USBGF Members vote:`

[14] **22/18*/12**

[13] 22/12

**Mary Hickey recommends: 22/18*/12**

We’re out of there! The only decision we need to make is whether to hit or not on the way.

He’s so far behind in the pip count that if he rolls half-decently from the bar, there’s no way we can bust his timing by making him run out of pips to play. But we can hope that he rolls poorly instead, say by entering quickly but then rolling some low numbers that force him to bury or at least misplace some of his forward checkers. In that case we’re glad we got rid of even the few *playable* pips he had tied up in that checker. And even if he rolls well, we have delayed his prime-building by removing a slot he had on a point he clearly wants. He’s still favored to make a four point prime, but it will take him longer, and that’s good. There’s also another reason to hit, which is that if he fans long enough, we might be able to clear our bar point safely, or at most leaving only indirect shots.

Neil Kazaross: 61 b/24

is Neil Kazaross score: 9 pip: 204 | ||||||||||||||||

11 point match | ||||||||||||||||

pip: 78 score: 9 is USBGF Members | ||||||||||||||||

XGID=acCcBDCB----A--a---bbb--a-:1:-1:1:61:9:9:0:11:10 | ||||||||||||||||

to play 61 |

eXtreme Gammon Version: 2.10