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is Neil Kazaross score: 9 pip: 120 | ||||||||||||||||

11 point match | ||||||||||||||||

pip: 78 score: 9 is USBGF Members | ||||||||||||||||

XGID=aBBCBBB--A------bbdcc---A-:1:-1:1:32:9:9:0:11:10 | ||||||||||||||||

to play 32 |

1. | Rollout^{1} | 24/21 3/1 | eq: +0.435 | |||

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2. | Rollout^{1} | 24/21 9/7 | eq: +0.408 (-0.028) | |||

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^{1} 1296 Games rolled with Variance Reduction.Dice Seed: 228860 Moves: 4-ply, cube decisions: XG Roller+ |

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

`USBGF Members vote:`

[28] **24/21 3/1**

[ 9] 24/21 9/7

teaches at the Backgammon Learning Center, and can be contacted for lessons via email. |

**Grant Hoffman recommends: 24/21 3/1**

Things have really gone our way, we have closed Neil out and now thrown a 3 to play 24/21 getting to the edge of the prime.

We now need to throw a 6, and keep our board as long as is possible. For that reason we should avoid playing 9/7 which forces us to break our board with 62, 53, 52, 43 and 22. Instead we have to play the ugly 3/1 but sometimes backgammon is not a beauty contest. 24/21 3/1 is my play.

USBGF Members: 54 6/2 6/1

Neil Kazaross: 65 b/14

USBGF Members: 62 21/13

Neil Kazaross: 42 14/12*/8

USBGF Members: 66 no play

is Neil Kazaross score: 9 pip: 103 | ||||||||||||||||

11 point match | ||||||||||||||||

pip: 68 score: 9 is USBGF Members | ||||||||||||||||

XGID=-DCBBB---A------bcdcc----A:1:-1:-1:54:9:9:0:11:10 | ||||||||||||||||

to play 54 |

1. | Rollout^{1} | 9/4 8/4 | eq: +0.658 | |||

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2. | Rollout^{1} | 8/3 7/3 | eq: +0.570 (-0.088) | |||

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^{1} 1296 Games rolled with Variance Reduction.Dice Seed: 228860 Moves: 4-ply, cube decisions: XG Roller+ |

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

**Neil Kazaross plays 9/4 8/4.**

Well it seems that rumors of my demise have been greatly exaggerated! Here it is clear for me to walk in the 5 prime with 9/4 8/4. This pays off to a 63, but if I play blotlessly and make my 3 point, I pay off to 64 escaping since I will be more than 30 pips behind. So I just make the forward going play and hope to roll a “prime number” next turn.

USBGF Members: 62 b/23 9/3

is Neil Kazaross score: 9 pip: 94 | ||||||||||||||||

11 point match | ||||||||||||||||

pip: 60 score: 9 is USBGF Members | ||||||||||||||||

XGID=-DCCBB----------abdccb-A--:1:-1:-1:31:9:9:0:11:10 | ||||||||||||||||

to play 31 |

1. | Rollout^{1} | 9/8 7/4 | eq: +0.666 | |||

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2. | Rollout^{1} | 7/6 7/4 | eq: +0.650 (-0.016) | |||

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3. | Rollout^{1} | 7/3 | eq: +0.636 (-0.030) | |||

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^{1} 1296 Games rolled with Variance Reduction.Dice Seed: 62631974 Moves: 4-ply, cube decisions: XG Roller+ |

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

**Neil Kazaross plays 9/8 7/4.**

My goal here is to diversify and hopefully soon make a full 6 prime and walk it in for a closeout or failing that, simply close my board. 7/4 is clear and then I need to find an ace. Slotting 4/3 would seem okay if my opponents had a weakened and blotted board, but they currently have a 5 point board, although 4 of their 11 hits will break a point. But slotting seems too risky to me when I have such good chances to make a prime soon anyhow. So it seems that the best ace is 9/8.

9/8 is not played to dodge the 61 joker as I might even be better off getting hit with 61 since I am so far behind. 9/8 is played for diversification and to make most of my 6’s (the rolls that don’t make a prime) play well.

USBGF Members: 54 5/1

Neil Kazaross: 54 8/3 7/3

USBGF Members: 32 5/2 3/1

Neil Kazaross: 65 8/2* 7/2

USBGF Members: 62 no play

is Neil Kazaross score: 9 pip: 70 | ||||||||||||||||

11 point match | ||||||||||||||||

pip: 53 score: 9 is USBGF Members | ||||||||||||||||

XGID=-FDBB------------aacccbb-A:1:-1:-1:42:9:9:0:11:10 | ||||||||||||||||

to play 42 |

1. | Rollout^{1} | 8/6 7/3 | eq: +0.848 | |||

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2. | Rollout^{1} | 7/3 4/2 | eq: +0.843 (-0.005) | |||

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3. | Rollout^{1} | 8/4 7/5 | eq: +0.828 (-0.020) | |||

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^{1} 1296 Games rolled with Variance Reduction.Dice Seed: 10404417 Moves: 4-ply, cube decisions: XG Roller+ |

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

**Neil Kazaross plays 8/6 7/3.**

8/6 7/3 is clear to give me a 4th builder for my ace point and a safe position. Note a small nuance here in that I don’t want to put a checker on my 2 point unless it were to be a 5th builder. This way most of my aces play well by picking and passing if they enter.

USBGF Members: 43 no play

Neil Kazaross: 42 5/1 3/1

Neil Kazaross: 21 6/5 4/2

is Neil Kazaross score: 9 pip: 55 | ||||||||||||||||

11 point match | ||||||||||||||||

pip: 53 score: 9 is USBGF Members | ||||||||||||||||

XGID=-FDBB--------------ccbbcbA:1:-1:-1:51:9:9:0:11:10 | ||||||||||||||||

to play 51 |

1. | Rollout^{1} | 6/Off | eq: +0.927 | |||

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2. | Rollout^{1} | 6/1 5/4 | eq: +0.922 (-0.004) | |||

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^{1} 1296 Games rolled with Variance Reduction.Dice Seed: 24571708 Moves: 4-ply, cube decisions: XG Roller+ |

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

**Neil Kazaross plays 6/0.**

I’ve studied this stuff as it comes up often. Against a 4 point crashed board or weaker, I recall it is slightly best even at DMP to play 6/0. Against a 5 point board, the dangers from being hit are greater so I’d have to play more safely and risk a bit more racing losses.

After 6/0 vs. a 4 point board I can often win when hit if I blot with a big double (55 being my worst, as I rip 3 off leaving 13 shots) so that is my choice.

is Neil Kazaross score: 9 pip: 49 | ||||||||||||||||

11 point match | ||||||||||||||||

pip: 53 score: 9 is USBGF Members | ||||||||||||||||

XGID=-FDBB--------------bcbbcbA:1:-1:-1:51:9:9:0:11:10 | ||||||||||||||||

to play 51 |

1. | Rollout^{1} | 5/Off 2/1 | eq: +0.965 | |||

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2. | Rollout^{1} | 6/5 6/1 | eq: +0.912 (-0.054) | |||

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^{1} 1296 Games rolled with Variance Reduction.Dice Seed: 83810672 Moves: 4-ply, cube decisions: XG Roller+ |

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

**Neil Kazaross plays 5/0 2/1.**

Once again I should play for the race. After 5/0 2/1, it takes a long parlay for me to be hit and then lose. Every checker that I bear off also helps to improve my chances to survive if I am somehow hit.

Neil Kazaross: 64 6/2 6/0

USBGF Members: 41 no play

is Neil Kazaross score: 9 pip: 33 | ||||||||||||||||

11 point match | ||||||||||||||||

pip: 53 score: 9 is USBGF Members | ||||||||||||||||

XGID=-FDBB---------------bbbccA:1:-1:-1:31:9:9:0:11:10 | ||||||||||||||||

to play 31 |

1. | Rollout^{1} | 3/2 3/Off | eq: +0.978 | |||

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2. | Rollout^{1} | 5/4 5/2 | eq: +0.961 (-0.017) | |||

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3. | Rollout^{1} | 4/3 4/1 | eq: +0.959 (-0.019) | |||

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^{1} 1296 Games rolled with Variance Reduction.Dice Seed: 58441677 Moves: 4-ply, cube decisions: XG Roller+ |

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

**Neil Kazaross plays 3/2 3/0.**

Here I can play 3/2 3/0, which does two good things and one bad thing. 1) It takes a checker off. 2) It only leaves me 4 blotting rolls next turn. 3) But it makes a lower gap that can lead to future problems and also cause me to waste a turn in the bearoff if I roll a 3 twice.

Notice that due to my opponent’s crashed board, they can only remain on my 3 point with 31 and 32, and 32 breaks their board further. This also causes me to prefer this play over the alternatives that seem to be at least as shot-prone and don’t take a checker off.

USBGF Members: 61 b/18

Neil Kazaross: 43 5/2 4/0

USBGF Members: 53 18/10

Neil Kazaross: 43 5/2 4/0

USBGF Members: 21 10/7

Neil Kazaross: 62 2/0(2)

USBGF Members: 51

Neil Kazaross wins two points and the match.