Bray’s Learning Curve: Point Clearance

Unlimited Games. How should Red play 22?

Basic Beginners 22

XGID=-BBaD-D-B—bA—–bbcbab-:1:-1:1:22:0:0:3:0:10

 This is a straightforward problem once you understand the basic strategy.

There is an old backgammon maxim, “A point cleared is a point not to be feared”.

Blocking points, which start off as assets, become liabilities as you seek to bear all your checkers into your home board. In this position Red’s 8-pt has done its work and is fast becoming a liability.

Red has to leave an indirect shot whatever he plays here so he should take the opportunity to clear the 8-pt now.

Therefore, three of the twos are 13/11, 8/6(2). For the fourth two 6/4 is better than 4/2 because it keeps that checker in play, thus giving Red more flexibility in the bear-off.

The key point about this problem is to understand how points transition from assets to liabilities and how to deal with that.

Remember: “A point cleared is a point not to be feared.”

Rollout Information from Extreme Gammon

 Basic Beginners Rollout 22

 

Bray’s Learning Curve — A Great Member Benefit
Bray’s Learning Curve is a USBGF online series by author Chris Bray. Each week Chris lends his sharp insight and easy to understand analysis to help you improve your game. Visit the USBGF Facebook page every Monday to view an interesting backgammon position and join in the lively discussion, return on Tuesday to view the answer. In addition, as a USBGF member, you get access to this companion blog article that includes an expanded explanation.  More about Chris Bray

 

Speak Your Mind