[Previous]  [Next] 
is Neil Kazaross score: 6 pip: 95  
11 point match  
pip: 92 score: 3 is USBGF Members  
XGID=BBBCBAAAbcbcAbc:0:0:1:11:3:6:0:11:10  
to play 11 
1.  Rollout^{1}  12/11 8/6 5/4  eq: 0.390  
 
2.  Rollout^{1}  8/5 7/6  eq: 0.390 (0.000)  
 
3.  Rollout^{1}  8/4  eq: 0.390 (0.000)  
 
4.  Rollout^{1}  12/9 7/6  eq: 0.391 (0.001)  
 
5.  Rollout^{1}  12/9 8/7  eq: 0.391 (0.001)  
 
6.  Rollout^{1}  12/11 7/4  eq: 0.391 (0.001)  
 
7.  Rollout^{1}  12/10 8/6  eq: 0.392 (0.002)  
 
8.  Rollout^{1}  8/6 7/6 5/4  eq: 0.392 (0.002)  
 
9.  Rollout^{1}  12/11 8/6 7/6  eq: 0.392 (0.002)  
 
10.  Rollout^{1}  12/10 7/6 5/4  eq: 0.393 (0.003)  
 
11.  Rollout^{1}  12/10 8/7 5/4  eq: 0.394 (0.004)  
 
12.  Rollout^{1}  12/10 7/5  eq: 0.397 (0.007)  
 
13.  Rollout^{1}  12/11 8/5  eq: 0.398 (0.008)  
 
14.  Rollout^{1}  12/9 5/4  eq: 0.399 (0.010)  
 
15.  Rollout^{1}  12/8  eq: 0.400 (0.010)  
 
16.  Rollout^{1}  7/3  eq: 0.405 (0.015)  
 
17.  Rollout^{1}  12/11 7/6 5/3  eq: 0.406 (0.016)  
 
18.  Rollout^{1}  7/4 5/4  eq: 0.406 (0.016)  
 
19.  Rollout^{1}  8/6 5/3  eq: 0.409 (0.019)  
 
20.  Rollout^{1}  12/10 5/3  eq: 0.409 (0.019)  
 
21.  Rollout^{1}  12/11 8/7 5/3  eq: 0.409 (0.019)  
 
22.  Rollout^{1}  5/1  eq: 0.410 (0.020)  
 
23.  Rollout^{1}  7/6 5/2  eq: 0.411 (0.021)  
 
24.  Rollout^{1}  8/7 5/2  eq: 0.414 (0.024)  
 
^{1} 1296 Games rolled with Variance Reduction. Dice Seed: 41909390 Moves: 4ply, cube decisions: XG Roller+ 
eXtreme Gammon Version: 2.10, MET: Kazaross XG2
USBGF Members vote:
[22] 12/9 8/7
[ 8] 12/11 8/6 7/6
[ 1] 12/9 7/6
[ 1] 12/10 8/6
[ 1] 12/11 8/6 5/4
[ 1] 8/7 5/2
teaches at the Backgammon Learning Center, and can be contacted for lessons via email. 
Grant Hoffman recommends: 12/11 8/6 7/6
After the roll we will be ahead by 12 pips, so we should be trying for a racing game plan. This means we should get 2 checkers into our home board with 8/6 7/6.
For the final 1, playing 12/11 means we get another checker in with a 5 or 6.
is Neil Kazaross score: 6 pip: 95  
11 point match  
pip: 88 score: 3 is USBGF Members  
XGID=BBBCBBAbcbcAbc:0:0:1:61:3:6:0:11:10  
to play 61 
1.  XG Roller++  9/3 4/3  eq: +0.000  
 
2.  XG Roller++  9/2  eq: 0.062 (0.062)  
 
3.  XG Roller++  9/3 2/1  eq: 0.114 (0.114)  

eXtreme Gammon Version: 2.10, MET: Kazaross XG2
Neil Kazaross plays 9/3 4/3.
I still want to try to contain their back checker so I keep my semblance of a blockade. Therefore, I’ll play 9/3 and find an ace. The most flexible and best ace for the bearoff is 4/3.
USBGF Members: 42 20/14
is Neil Kazaross score: 6 pip: 88  
11 point match  
pip: 82 score: 3 is USBGF Members  
XGID=BBBCBBAAbbbcabc:0:0:1:61:3:6:0:11:10  
to play 61 
1.  XG Roller++  10/4 2/1  eq: 0.308  
 
2.  XG Roller++  10/4 6/5  eq: 0.312 (0.005)  
 
3.  XG Roller++  10/4 8/7  eq: 0.313 (0.005)  

eXtreme Gammon Version: 2.10, MET: Kazaross XG2
Neil Kazaross plays 10/4 2/1.
10/4 is basically forced so let’s look at my aces. I think 2/1 is slightly best, putting that dilly builder on a new point. Since my checkers that are beyond my open 5 point are all well placed to get there, I can play 2/1.
is Neil Kazaross score: 6 pip: 81  
11 point match  
pip: 82 score: 3 is USBGF Members  
XGID=BBBCBBAAabbcbbba:0:0:1:51:3:6:0:11:10  
to play 51 
eXtreme Gammon Version: 2.10